
My Portfolio.
Skills and Links.
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Through university worksheets, and practicing outside of university with tools such as Solo Learn and working on my own projects, I have developed a keen understanding of C++, C#, and Blueprint (Unreal Engine).
I have worked on several C++ SFML projects during my time at university, including a mini platformer level and a version of Space Invaders, as well as scripts written in C# for my Unity demos.
A project I worked on for a university module which I am currently expanding upon for my dissertation is a demonstration of a visual change in Unreal Engine. The aim of this project is to show how settings could be added to games in order for them to be more inclusive for visually impaired gamers.
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Through a combination of personal projects and academic assignments, I have built a solid foundation in using industry-standard 3D environment software such as Maya and Blender. These experiences have allowed me to develop disciplined workflows, attention to detail, and a strong grasp of design principles. My ability to navigate complex tools and adapt to diverse project requirements has been pivotal in bringing creative ideas to life, showcasing both technical proficiency and artistic vision.
Links to the showcase video’s for these projects can be found in this playlist.
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I have worked with 3D game development in Unreal as part of my studies at university for a couple of years. The aim of this project was to showcase how videos games could potentially be more accessible for the blind and visually impaired, following in the footsteps of the work done in The Last of Us Part II, hereis a link to a blog by the lead systems designer detailing their efforts.
The main features implemented in my Unreal Project are audio proximity notifiers (when the player gets close to a main objective or enemy a certain sound plays) and a high contrast mode (everything is set to black and white whilst the important features, such as the enemy, objective, and player, are shown in a vibrant, distinct colour. This particular area of games is what I have also been pursuing as my dissertation.
Here is the video playing through the level (Headphones are recommended).
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Through my studies at university, I have used GitHub extensively to save my projects and work on them from anywhere I want. Below I have attached a link to my GitHub as well as some showcase videos demonstrating my projects, including update videos.
Seraphim.
Second Chance.
Second Chance is a game me and the team at Seraphim are working on for university. My main contribution towards Second Chance is the Jungle DnB inspired soundtrack as well as 3D modelling. Here is a link to the Itch.io page.
About Second Chance:
Think the combat of Bayonetta, with the art of Killer 7 in the world of Mirrors Edge.
Wielding her time travelling sword, the temporal blade, Kaia sets out to destroy the oppressive android regime ‘The Collective’ that brought about the near-extinction of humanity and the abandonment of the city she once called home.
Complete stages in which you defeat horde enemies to earn time in the past, then travel back in time and hit The Collective hard by challenging a boss.
Plough through enemies in cathartic horde combat as you dance through fighting-game inspired sword combos.
Every second counts. Time is life. Clearing the horde earns you time, which burns away in the past.